Uses of Class
yops.GraphicsPanel

Packages that use GraphicsPanel
game   
lab5copy   
yops   
 

Uses of GraphicsPanel in game
 

Methods in game with parameters of type GraphicsPanel
 void Controller.mouseMoved(GraphicsPanel p, int x, int y)
           
 void Controller.mousePressed(GraphicsPanel p, int x, int y)
           
 void Controller.mouseReleased(GraphicsPanel p, int x, int y)
           
 

Constructors in game with parameters of type GraphicsPanel
BackupPixelObserver(GraphicsPanel panel)
          Initiates the act of observing changes wrought by ImagePainters to the supplied panel.
Controller(GraphicsPanel p)
           
 

Uses of GraphicsPanel in lab5copy
 

Methods in lab5copy with parameters of type GraphicsPanel
 void GraphicsDemo.mouseMoved(GraphicsPanel panel, int x, int y)
           
 void EyeballMyopic.mouseMoved(GraphicsPanel p, int x, int y)
          This should not be required, because it is present in the superclass, but YOPS looks reflectively and won't find it as such, so it is repeated here.
 void EyeballTool.mousePressed(GraphicsPanel panel, int x, int y)
           
 

Constructors in lab5copy with parameters of type GraphicsPanel
Eyeball(GraphicsPanel p, Point location)
           
EyeballMyopic(GraphicsPanel p, int x, int y)
          If no radius of myopia is specified, we can see everywhere
EyeballMyopic(GraphicsPanel p, int x, int y, int radius)
           
EyeballMyopic(GraphicsPanel panel, Point p, int radius)
           
GraphicsDemo(GraphicsPanel panel)
           
 

Uses of GraphicsPanel in yops
 

Methods in yops that return GraphicsPanel
 GraphicsPanel YOPS.getGraphicsPanel(int panelNumber)
          Returns the GraphicsPanel for the given index, where 0 is the leftmost panel, 1 is the next panel, and so on.
 

Constructors in yops with parameters of type GraphicsPanel
Image(GraphicsPanel panel, int x, int y, int width, int height)
          Creates a new image by copying a rectangular region from the main image of the given GraphicsPanel.