| Research Area | |
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| I work in the area of computer graphics, more specifically in the area of non-photorealistic rendering. Non-photorealistic rendering applies techniques that artists and illustrators have been using for centuries to computer graphics. | Personal |
| My goal is to use these techniques to improve and expand the way in which people view 3D models. | Home |
| Non-linear perspective | |
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| Non-linear perspective is a technique which allows users to create a composite view constructed from multiple linear perspective views. This technique can be applied to viewing complex-datasets. In such data-sets, interesting features maybe present in multiple views. Our technique allows these features to be integrated into a single non-linear perspective view. | |
| Video demonstrating the Non-linear perspective widgets |
| CubeCam | |
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| CubeCam is a camera manipulation screen-space widget based on sketching primitives used by artists. In addition to encapsulating all important camera operations, CubeCam also organizes and visualizes bookmarked views. | |
| Video demonstrating the CubeCam interface |
| Curved Perspective: In "Eurographics short papers", volume 24, number 3, pages 105-108, 2005 | |
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| Users can create and manipulate projections with a curvilinear perspective. The user manipulates a set of screen-space perspective primitives that control the vanishing points of the scene. | |
| Videos demonstrating single curved camera & multiple curved cameras |
| Other publications I have been involved in: |
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| Useful Links: |
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| All important OpenGL Red Book |
| FLTK |
| The Best Free Maya documentation I found |
| My advisor |