Research Area
I work in the area of computer graphics, more specifically in the area of non-photorealistic rendering. Non-photorealistic rendering applies techniques that artists and illustrators have been using for centuries to computer graphics. Personal
My goal is to use these techniques to improve and expand the way in which people view 3D models. Home
Non-linear perspective
Non-linear perspective is a technique which allows users to create a composite view constructed from multiple linear perspective views. This technique can be applied to viewing complex-datasets. In such data-sets, interesting features maybe present in multiple views. Our technique allows these features to be integrated into a single non-linear perspective view.
Video demonstrating the Non-linear perspective widgets
CubeCam
CubeCam is a camera manipulation screen-space widget based on sketching primitives used by artists. In addition to encapsulating all important camera operations, CubeCam also organizes and visualizes bookmarked views.
Video demonstrating the CubeCam interface
Curved Perspective: In "Eurographics short papers", volume 24, number 3, pages 105-108, 2005
Users can create and manipulate projections with a curvilinear perspective. The user manipulates a set of screen-space perspective primitives that control the vanishing points of the scene.
Videos demonstrating single curved camera & multiple curved cameras
Other publications I have been involved in:
3D Screen-space Widgets for Non-linear Projection: In Graphite 2005
Video demonstrating single constraints
Video demonstrating multiple constraints
The IBar-A Perspective-based Camera Widget: In UIST 2004
Useful Links:
All important OpenGL Red Book
FLTK
The Best Free Maya documentation I found
My advisor