Author: Ron K. Cytron
| Lab |
Assigned |
Design Due (In class) 10 AM |
Implement (In Lab) |
Demo (In Lab) |
Lab Due (In class) Friday 10 AM |
| | 18 | Nov |
None |
19-27 | Nov |
3-4 | Dec |
6 | Dec |
Goals:
By the end of this lab, you should:
- Have a better understanding of two-dimentional arrays
- Appreciate the usefulness of subclassing
- Understand the usefulness of sets
- Understand how to implement a game
Before Starting:
- Play Sample solution!
- Read over this entire document before you start.
- Study the ADT examples in class and in the notes.
- Study the JavaDoc
- If you need help, please ask.
The following classes are provided for you:
Remember to type the following lines at the top of any files that use canvas classes.
import canvas.*;
Game description: See Snood site
Details are discussed in class.
Last modified 16:09:28 CST 21 November 2002
by Ron K. Cytron