CSE 131 (Fall 2008)
Studio 10

Form groups of up to 5 people. Depending on the activity you choose, your group may need

Begin by:

Controller studio activity (Some artistic design skills helpful).
Games generally require responses to various kinds of events. To save time and increase productivity, we are going to use objects developed in previous CSE131 labs. Those objects often had mouse responses and timing of their own. Such code must be removed from all classes so that the Controller object can control and sequence all activity.

This group will investigate the objects needed for the game and coordinate sequencing of activities among those objects.

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Display studio activity (Some calculus background helpful).
Playing the game will require manipulation of various kinds of display objects.

This group will provide methods convenient for manipulating a YOPS GraphicsPanel to show the progress and action-packed sequences of the game.

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Trajectory studio activity (Some physics background helpful).
Games appear most realistic when objects in the game behave according to user expectation. This typically requires some observance of the laws of physics.

This group will investigate the the physics of the game and decide on how to set constants so that the objects in the game behave reasonably.

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Last modified 07:30:43 CST 04 November 2008 by Ron K. Cytron