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What I am currently teaching

Software Design and Development Studio. This is a new, experimental class (Spring 2006). Its basic goal is to help students move beyond course projects and into the realm of designing and writing programs for themselves. The class is run critique style, which means lots of in-class discussion of everything from low-level coding style through project design. Lecturing is kept to a minimum, and is primarily used to illustrate concepts as they come up. Students will learn a bit about how to look at, understand, and critique other people's code and designs, how to work in small groups, and how to work with large chunks of code they initially know nothing about.

Courses I teach regularly

  1. Beginning graphics. This is your standard introductory course. I cover the basics of 2D graphics (scan conversion, filtering), 3D graphics (making and rendering shapes), and an overview of advanced topics (animation, advanced rendering). Anyone interested in working with me should take this class. Usually taught in the fall. Note: This class was ranked in the top 10 in the engineering school 2005.
  2. Advanced graphics. I cover a mix of topics in modeling (subdivision surfaces, splines), rendering (volume rendering, point-based rendering), and animation (basic physics). Mostly a project-driven course, with a lot of freedom in the assignments. Usually taught in the spring.

Supplementary Courses I designed

Most of these courses are now taught by other faculty or graduate students.
  1. C++ helper class
  2. Math helper class

Courses I have taught

  1. Video games. I'd like to take credit for this, but basically two students, Lauren McHugh and Luke Zulauf, put the course together in 2004. I just volunteered to be the official in charge. This is a year-long course in which students develop and implement a video game.
  2. Data structures and algorithms. [Taught spring 2005] A required course for our majors and minors.

Seminars

  1. Math for vision, graphics, and robots
Page written by Cindy Grimm.