OpenGLStraight.mpg 2001, The following four videos show view-dependent effects for specific objects in the scene. Each object has its own camera and control over its luminance and color value. First two movies: OpenGL. Second two movies: The same sequence but rendered using Radiance. This is the original movie, the next movie is the altered one. [PDF]
OpenGLComp.mpg 2001, (OpenGL) The above sequence with view-dependent composition and lighting effects. [PDF]
RadianceStraight.mpg 2001, (Radiance) The original sequence. [PDF]
RadianceComp.mpg 2001, (Radiance) The above sequence with view-dependent composition and lighting effects. [PDF]
TreeFinal.mp4 2004, Rendering a tree with both abstraction and realism. [PDF]
TreeTransp.mp4 2004, Adding transparency to the blob renderings. [PDF]
TreeTranspLess.mp4 2004, The same sequence as above but with less transparency. [PDF]
singlecons2.mpg 2005, Non-linear projection editing using single image-space constraints. [PDF]
composite2.mpg 2005, Non-linear projection editing using multiple constraints. [PDF]
obj_dark_red.mpeg 2003, Shading using texture. Object-based. Dark red. [PDF]
obj_green_yellow.mpeg 2003, Shading using texture. Object-based. Green-yellow. [PDF]
obj_red_yellow.mpeg 2003, Shading using texture. Object-based. Red-yellow. [PDF]
3dtex_dark_red.mpeg 2003, Shading using texture. 3D texture. Dark red. [PDF]
3dtex_green_yellow.mpeg 2003, Shading using texture. 3D texture. Green-yellow [PDF]
3dtex_red_yellow.mpeg 2003, Shading using texture. 3D texture. Red-yellow. [PDF]
synth_dark_red.mpeg 2003, Shading using texture. Texture synthesis. Dark red. [PDF]
synth_green_yellow.mpeg 2003, Shading using texture. Texture synthesis. Green-yellow. [PDF]
synth_red_yellow.mpeg 2003, Shading using texture. Texture synthesis. Red-yellow. [PDF]
viewdep_dark_red.mpeg 2003, Shading using texture. View-dependent textures. Dark red [PDF]
viewdep_green_yellow.mpeg 2003, Shading using texture. View-dependent textures. Green_yellow. [PDF]
viewdep_red_yellow.mpeg 2003, Shading using texture. View-dependent textures. Red-yellow. [PDF]
TransExample.mp4 2005, Image-space camera interpolation, translation example. [PDF]
TRExample.mp4 2005, Image-space camera interpolation, translation plus rotation example. [PDF]
COPExample.mp4 2005, Image-space camera interpolation, center-of-projection example. [PDF]
Stages.mp4 2005, Showing the three stages of image-space interpolation. First, interpolate in the forward direction. Second, interpolate in the backwards direction. Third, blend between the two sequences. Fourth, alternate between fitting the image-space constraints and local blending using traditional parameter interpolation. [PDF]
Drag4pts.avi 2005, Using the image-space solvers to interactively change the camera using image space constraints (example with four points). [PDF]
Drag8pts.avi 2005, Using the image-space solvers to interactively change the camera using image space constraints (example with eight points). [PDF]
TradVsIS.mp4 2005, Comparing traditional key framing to image-space keyframing. Task: make the table trace an 'S' shape on the screen while simultaneously rotating 180 degrees and scaling. [PDF]
TransKeyFramed.mp4 2005, Using traditional key frames to reconstruct the translation example. [PDF]
TRKeyFramed.mp4 2005, Using traditional key frames to reconstruct the translation plus rotation example. [PDF]
COPKeyFramed.mp4 2005, Using traditional key frames to reconstruct the center of projection example. [PDF]
IBar.avi 2004, The IBar in action. [PDF]
Fishy.mpg 2001, View-dependent painting on objects with texture maps. Fishy. [PDF]
pond.mpg 2001, View-dependent painting on objects with texture maps. Pond. [PDF]
plantA.mpg 2002, View-dependent painting on objects using the images as texture maps. Plant example. [PDF]
plantb.mpg 2002, View-dependent painting on objects using the images as texture maps. Different plant example. [PDF]
StillLife.mpg 2002, View-dependent painting on objects using the images as texture maps. Still life. [PDF]
PaperTrack.mp4 2003, Demonstrating the paper tracking. [PDF]
FunSL.mpg 2002, View-dependent painting on objects using the images as texture maps.Silly Still life. [PDF]
linearInterp.avi 2005, Using matrix linear interpolation for key framing [PDF]
cubewidget.avi 2005, Cube widget for camera control [PDF]
nonlinear.avi 2006, Widgets for controlling specific non-linear projections. [PDF]
fourpointEdit.mpg 2006, Using the four-point camera for direct image-space constraint editing. faces.avi 1998, Facial animation [PDF]
|